> Forest of True Sight > Questions & Answers Reload this Page why sins?
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Old Sep 28, 2006, 04:43 PM // 16:43   #21
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I still can't believe my guildie henched arborstone with her sin and got master's, its not a difficult mission, but I cant hench it for master's with 6 different characters lol.
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Old Sep 28, 2006, 07:57 PM // 19:57   #22
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Quote:
Originally Posted by olly123
because a sin has like 60 armor and thay rush into the middle of combat, its harder for a monk to keep them alive. so it shows the other ppl that there not n00bs and that thay can do stuff as well as getting surviver with the hardest possible character to do it with
their max is 70

since it's not really good enough for a mele class, assassins generally can't take a hit too well[and dervishes may get this problem too]
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Old Sep 28, 2006, 08:10 PM // 20:10   #23
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I'd just like to say that the Survivor title does not always denote intelligence or skill.
My point? Unwaking Waters, an inexperienced Ranger and a Prima Donna of a Survivor Monk that can't seem to get it into his thick skull that his "tactics" are not working and assumed those that fail to pull off said tactics are n00bs who can't play and should have stayed at Pre-Searing.
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Old Sep 28, 2006, 08:47 PM // 20:47   #24
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Well being in a large Alliance with 10 guilds I have saw alot of ppl working on there
Assassin Survivor title talk about almost dieing and bailing out just in time, when
Factions came out I made an Assassin and completed both Kurzick and Luxon sides,
I love my Assassin, and now have my first lvl elite skill hunter title, so from my point
of view if I were assembling the pug, and I thought the peson was working on this title I
would not want the person in the group, chances are the person will bail or maybe
not contribute as much as possible. Actually anyone working on this title I would
not want in the group, that is what Guilds and friends are for.
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Old Sep 29, 2006, 12:40 AM // 00:40   #25
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QFT
no offence, i never take anyone with survivor title into my team in mission or quest, had very bad experience with them. i feel their only good point is their fast reflexes to map out.
And don't expect them to run away and come back to rez u when the team gone bad, they will simply quit......
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Old Sep 29, 2006, 02:57 AM // 02:57   #26
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Quote:
Originally Posted by Painbringer
By just henching and doing area quests you can get Survivor title before the 3rd Mission, and not screw anyone.
That's exactly how I did it on my ranger.
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Old Sep 29, 2006, 03:41 AM // 03:41   #27
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Quote:
Originally Posted by olly123
...because a sin has like 60 armor and thay rush into the middle of combat, its harder for a monk to keep them alive...
^i completely agree with this. i used my monk to help a guildie in the Sunjiang District mish and there were 2 sins... both noobs we found out.
it was impossible to keep them alive with the huge groups of enemies one of them pulled in and so i had to let them die or else the team was dead.
so they start yelling at me that i'm a horrible monk for letting them die.
it was very amusing...

my opinion is that sins are good if the PLAYER is smart about using a sin. most people who use sins have no idea what they're doing and so most people will not allow them into their groups.

Last edited by Crystal Alice; Sep 29, 2006 at 03:44 AM // 03:44..
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Old Sep 29, 2006, 05:16 AM // 05:16   #28
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I so want to comment, but sadly I feel this subject will never be a closed issue. Stereotyping will always be here, and the poor Assasin that knows what he/she is doing will have to put up with Henchies, Heros, and Guildmates, or forever sit in a mission area spamming Sin LFG....
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Old Sep 29, 2006, 01:34 PM // 13:34   #29
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Quote:
Are there any viable farming builds for assassins? Can an A/Mo simply use his secondary and farm as a monk? I suppose he could have simply farmed his way to a survivor title.

erm... A/E can solo Sunreach.. I have a friend of mine that make quite a lot of dosh with his assassin, geting sometimes 5 sunreach shields a day ..
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Old Sep 29, 2006, 02:04 PM // 14:04   #30
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Quote:
Originally Posted by Crystal Alice

my opinion is that sins are good if the PLAYER is smart about using a sin. most people who use sins have no idea what they're doing and so most people will not allow them into their groups.
then what is a smart sin (no offence i have a sin too just advide m8 =) )
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Old Sep 29, 2006, 03:24 PM // 15:24   #31
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I think sins are good in pvp. But dont see many builds with sins in them.
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Old Sep 29, 2006, 03:59 PM // 15:59   #32
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Don't know about Sins in PvP , AB yeah they can get ahead of the pack and deal some conditions and dash out but other then that most sins I see in PVP are sacrifices for the team most of the time....


On the other hand having played through Factions with my first sin and now working on my second (deleted my first ......) It is what actually learned to do most if not all missions with hench because people just don't give sins the light of day. Why well because all thoose wanne be sin-tanks gave it such a bad name the proffession is gone to **** and well I think it is wrong.....

I guess people forget that sins aren't tanks , but they can (if used right) take alot of damage more so then the damn monk or other caster in there.

And if people say Sin's are bad I would liek to bring up some flame bait....the current status of monks....why do they think they are indistructable at the moment ?! I play every proffession and frequent the elites but also help out guildies and friends all over the place and it seems that the monks lately die more then all sin's combined !

Sorry for that but i think the whole sin discussion has become short sighted and more and more based on hear say then actual experience just because most sins don't make it past vizunah anymore ....because noone lets them.

And the one that does make it does it usually either with hench or guildies....
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